In a recent article on the popular mob programming site Mob Programming, Mob Programming cofounder and lead developer Mike Mercur explained the design of his new Mob Programming Rpg program: “Mob Programming RPG has been designed to give you the chance to create your own mob programming games.
The program features a basic grid of blocks to be filled in with the colors of your choosing, a player board with customizable rules, and a generator to generate new blocks.
Each new block has it’s own rules, so you can easily make a game that fits your style and skill set.
There are also a number of new features, including a ‘magic-number’ system, which allows you to generate a game with more than one number, making it more dynamic.
Each block has an attribute that can change over time, giving you the ability to customize your game for a specific challenge or event.
The game will run for a minimum of 30 minutes.”
Mercur’s program is designed to be used with any mob programming game, as long as they are in beta.
The demo version of Mob Programming uses a single block and a player-controlled character, which can be switched out at any time.
It’s possible to add more features to the program, such as custom levels or even a more dynamic grid.
The full version of the program is due for release later this year, but there’s no word yet on when that will be.
The Rpg Programmer article by Mike Mercurs is available on the Rpg Programming blog.
Follow me on Twitter @MikeMercur for more info.